1/4
A calibrated PBR material of a dark industrial rolling shutter with tight horizontal ribs, light dust buildup, and occasional chipped paint for gritty realism in games, film, and archviz. The surface tiles cleanly across large garage doors and storefronts, maintaining crisp rib curvature and believable specular rolloff under angled lighting. Delivered maps include Basecolor, Normal (OpenGL), Roughness, Metallic, AO, and Height/Displacement, ready for Blender, Unreal Engine, Unity HDRP/URP, and Substance tools with 8K masters plus 4K LODs for optimization. Height preserves rib amplitude, shallow dents, and edge wear for convincing parallax or tessellation on close‑ups without heavy shader complexity. Ideal for warehouses, back‑alley sets, cyberpunk streets, and industrial props needing a realistic shutter look fast.
Technical details :
Resolution: 8192×8192 (4096×4096 included).
Maps: Basecolor, Normal, Roughness, Metallic, AO, Height/EXR displacement.
Format: PNG/TIFF, seamless tileable, neutral color‑checked capture.
License: Royalty‑free for commercial use; redistribution of source files not permitted.
REVIEWS & COMMENTS
accuracy, and usability.
