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This high-end procedural car paint shader is meticulously developed inside Blender 3.5.1 using the Cycles Render Engine to deliver photo-realistic, production-ready results. It has been designed to replicate the depth, clarity, and subtle imperfections of real-world automotive paint without using any image textures, ensuring infinite resolution and zero loss of quality at any zoom level. Every surface detail—from metallic flakes to sharp glossy reflections—is generated procedurally, allowing complete creative control for any project.
Perfect for automotive visualization, concept design, cinematic rendering, and interactive applications, this shader adapts seamlessly to different lighting conditions, maintaining its realistic finish. The procedural workflow eliminates the need for UV unwrapping, texture baking, or external image maps, making it an efficient, flexible, and highly customizable solution for 3D artists.
Whether you are creating highly detailed product presentations, game-ready assets, or animated sequences, this shader delivers the right balance of realism, performance, and ease of use. You can tweak hue, saturation, flake density, reflection intensity, and surface gloss directly in the node network to match your exact vision—without disrupting the underlying structure.
Core Features- Fully Procedural Shader: No image textures—unlimited resolution and perfect scaling.
- Physically Accurate: Simulates real automotive coating properties with reflective gloss and metallic flake distribution.
- Multiple Color Presets: Includes pre-set variations such as Red, Blue, Green, Magenta, and customizable options.
- Optimized for Cycles: Clean node structure for faster renders without sacrificing realism.
- Flexible Adjustments: Easily modify base color, metallic strength, roughness, and coating thickness.
- Real-Time Ready: Works efficiently for pre-rendered scenes and real-time visualization workflows.
- Software Version: Blender 3.5.1
- Render Engine: Cycles
- Shader Type: Procedural (node-based)
- Vertices: 7,942 (sample preview sphere)
- Polygons: 7,937 (sample preview sphere)
- File Formats Included: .blend, .fbx, .obj, .stl
- Packaging: Zipped folder with organized assets and documentation
- UV Mapping: Not required (infinite resolution procedural)
- Automotive Visualization: Create showroom-quality renders for concept vehicles, sports cars, and commercial designs.
- Product Design: Present physical products with premium metallic finishes before manufacturing.
- Game Development: Integrate as high-quality, physically-based materials for game engines.
- Cinematic Rendering: Enhance animation scenes with realistic color shifting, reflections, and light interactions.
- Pre-Visualization: Quickly preview and adjust finishes for industrial, commercial, or artistic projects.
The shader is fully documented, with clearly labeled nodes for ease of understanding. Beginners can achieve stunning results with the included presets, while advanced users can fine-tune every aspect—from flake density to reflection tint—to achieve signature, custom looks.
Why This Model?Most material libraries rely on static image maps, which can cause resolution loss, tiling artifacts, and scaling issues. This shader solves those problems by being entirely procedural, ensuring perfect clarity at any zoom level and full adaptability to different object sizes.
- No image texture dependency – saves storage space and improves scalability.
- Infinite detail – never pixelates, even in extreme close-ups.
- Highly versatile – works for cars, bikes, helmets, machinery, furniture, and any glossy surface.
- Future-proof – compatible with newer Blender versions without re-baking textures.
If you want a premium, versatile, and production-ready car paint shader that guarantees consistent results in every render, this is the perfect addition to your material library.
REVIEWS & COMMENTS
accuracy, and usability.
