




A seamless, photorealistic concrete paver material in a tight herringbone layout, featuring fine exposed‑aggregate grain, slightly chamfered edges, and lived‑in grout with subtle moss tinting for outdoor realism in plazas, driveways, and sidewalks. Neutral grey‑brown tonality holds up under HDRI and directional lighting, while clean tiling and calibrated micro‑roughness deliver crisp highlights and shadowed joints without repetition over large areas. Designed for realtime and offline workflows, the maps preserve surface sparkle and edge definition for believable depth at both hero and mid distances.
Contents4096×4096 seamless set: BaseColor, Roughness, Normal (OpenGL), Height/Displacement, Ambient Occlusion; optional packed ORM for engine pipelines.
Real‑world scale aligned to standard rectangular pavers; height map captures shallow joints and aggregate, ideal for parallax or light tessellation.
Compatible with Blender, Unreal, Unity, 3ds Max, Maya, Substance, and Marmoset; neutral white balance for flexible grading/tinting.
Usage tipsBegin displacement at 0.2–0.8 cm depending on scene scale; keep roughness between 0.6–0.85 for a dry, outdoor concrete read.
Break tiling on large grounds with UV rotation and subtle hue/level instances; add decals for stains, tire marks, or moss seams for storytelling.