Square paving slabs made of stone after rain, laid in a radial way. The density of the puddles is adjusted in the wet_mask_noise procedural map, the total wetness is adjusted through the spec_map intensity.
The actual size is 3x3 meters.
Highly detailed seamless textures:
JPEG Diffuse, Specular, Normal, AO, Displacement (EXR 32-bit): 4096x4096px
The .max file contains a customized Vray (Corona) PBR material with Displacement(2cm), you can disable it for distant shots.
system units: centimeters
*FBX does not save the parameters of the Output and Curves maps, screenshots with the correct parameters are attached.