


A dense, photoreal forest‑floor material featuring layered dry leaves in earthy browns with subtle olive accents, perfect for parks, trails, woodland clearings, and autumn set dressing in games, archviz, and VFX. The surface reads plush and organic at distance while calibrated roughness and micro‑normals keep crisp crinkles and believable specular breakup in close‑ups.
ContentsMaps: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; delivered as 8K masters plus 4K optimized set.
Resolution/tiling: 8192×8192 seamless tile for large ground coverage without visible repeats; consistent texel density for hero shots.
Format: PNG (lossless) with clear naming, sphere/plane previews, and quick start notes.
Use casesIdeal for forest paths, garden beds, park corners, and nature dioramas where layered leaf litter sells softness and depth. Enable tessellation, parallax occlusion, or Nanite for height‑driven layering; mix with decals or scatter twigs/moss for variation and tweak roughness for damp or dry looks.
CompatibilityPlug‑and‑play with Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, Maya, Cinema 4D, Substance, and Marmoset using standard metal/rough workflows; clamp displacement by scene scale to maintain stability.
LicenseRoyalty‑free for commercial renders and interactive projects; redistribution of the raw files is prohibited. Support is provided for integration and map conversions.