



A photoreal mixed terrain material combining smooth, stratified light‑beige bedrock plates with compact dusty soil, scattered pebbles, and subtle organic debris—perfect for arid trails, canyon floors, excavation sites, and eroded hillsides in games, archviz, and VFX. The broad rock forms anchor the read from distance while calibrated roughness and micro‑normals preserve gritty breakup and realistic specular at close range.
ContentsMaps included: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; supplied as 8K masters with 4K optimized set.
Resolution/tiling: 8192×8192 seamless tile for expansive grounds without obvious repeats and consistent texel density for hero shots.
Format: PNG (lossless) with clear naming, sphere and plane previews, and quick setup notes.
Use casesIdeal for rocky pathways, quarry yards, dry riverbeds, and desert ruins where soil transitions into exposed bedrock sell age and weathering. Enable tessellation, parallax occlusion, or Nanite for convincing height‑based depth; blend with decals/scatter systems and tune roughness for dusty or slightly damp looks.
CompatibilityDrop‑in ready for Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, Maya, Cinema 4D, Substance, and Marmoset in standard metal/rough workflows; clamp displacement by scene scale for stability.
LicenseRoyalty‑free for commercial renders and interactive use; redistribution of the raw asset is not allowed. Support is included for integration questions and map conversions.