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A seamless, photorealistic herringbone clay‑paver material featuring crisp chamfered edges, tight sanded joints, and fine surface grain for plazas, courtyards, and sidewalks in games and archviz. Neutral brown‑grey tonality tiles cleanly over large areas without obvious repeats while preserving micro‑roughness and bevel definition under HDRI or directional sun rigs. Calibrated PBR maps maintain believable depth at grazing angles, delivering a modern yet grounded outdoor read across realtime and offline engines.
Contents4096×4096 seamless set: BaseColor, Roughness, Normal (OpenGL), Height/Displacement, Ambient Occlusion; optional packed ORM for engine pipelines.
Real‑world scale aligned to narrow rectangular pavers; height captures shallow joints and aggregate for convincing parallax or light tessellation.
Compatible with Blender, Unreal, Unity, 3ds Max, Maya, Substance, and Marmoset; neutral white balance for flexible grading/tinting.
Usage tipsStart displacement at 0.2–0.8 cm depending on scene scale; keep roughness in the 0.6–0.85 range for dry outdoor realism.
Break repetition on large grounds with UV rotation and slight hue/level instances; layer decals for stains, gum, or moss seams to add storytelling.
REVIEWS & COMMENTS
accuracy, and usability.
