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This Broom‑Finished Concrete PBR set captures a cast sidewalk slab with consistent diagonal broom strokes, exposed fine sand aggregate, and subtle trowel starts for municipal realism. Neutral gray‑beige tones and scattered grain variation read cleanly from wide shots while close‑ups show crisp ridge relief without harsh tiling. Delivered as seamless 4K maps—BaseColor, Normal (OpenGL), Roughness, Height/Displacement, and Ambient Occlusion—calibrated for PBR in Blender, Unreal, Unity, 3ds Max, and Maya. Real‑world scale and clean tiling support large plazas and paths; push Height for stronger broom grooves or keep it light for performance in games. Roughness is tuned for a dry, matte slab; lower values simulate damp, slightly darker concrete after rain. Optimized PNG/TIFF textures preserve micro‑aggregate detail with efficient memory, and preview renders are included for rapid look‑dev.
REVIEWS & COMMENTS
accuracy, and usability.
