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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Imperial Style Cantina. Unreal images are just to show how it looks, there is no Unreal file in the pack.
Approx 88 Individual models in folders with their corresponding textures so you know which ones to use.
4096 PBR textures. Some assets use two material id's (two UV unwraps)
Polygon count ranges between approx 29 to 8000 depending on the complexity. A few are 17,000 to 18,000 poly's mainly equipment with a lot of cylinder shaped parts which have chamfering on smaller details that wouldn't bake well.
Pack also includes the following:
Blender file with the scene exported from Unreal, made to show how it fits together, but recommended if you want to use blender only to import individual assets again just to make sure there are no issues.
FBX file of the whole scene. Tested with Unreal. Import the FBX into a temp folder, select all the assets and drag them into the scene so they keep their place. Obviously the temporary models won't have the correct pivot points so import the individual models with the correct pivot point. Then you can make sure you know where they fit, and delete the temporary model.
Recommended that when you duplicate the angled alcove that you flip it rather than rotate it as it's easier to line up. Majority of the assets fit to a ten grid, but there's rare cases where you might need a 5 grid or in the case of doors 1.
ExteriorRoofTowers are put in place in the example files, but you can move these around to suit.
For student and Hobby use.