Stylized Combat Impact VFX is a ready-to-use library of 96 Niagara combat effects for action RPGs, hack & slash, brawlers, MOBAs and anime-style games. The pack has two looks in one:
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Classic (50): punchy stylized effects with glowing arcs, shockwaves, debris, heat haze and impact frames.
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Toon (46): anime-style 2D effects with cel-shaded bands, clean inner lines, a white impact flash, hand-drawn line boil and a frame-stepped dissolve.
Every effect ships in two versions:
- a one-shot version for hits and abilities;
- a _Loop version for buffs, status effects, menus and previews.
That makes 192 Niagara systems in total.
What's inside
CLASSIC: 50 effects
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Slash (10): Light, Heavy, Horizontal, Vertical, Cross, Double, Circular, Spiral, Energy, Ultimate
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Hit (10): Physical, Fire, Ice, Lightning, Dark, Holy, Poison, Critical, Heavy, Boss
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Explosion (10): Small, Medium, Large, Fire, Magic, Energy, Dark, Holy, Shockwave, Ultimate
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Ground Impact (10): Dust, Rock, Fire, Ice, Lightning, Magic, Dark, Holy, Crack, Heavy Slam
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Weapon FX (10): Sword, Axe and Spear trails, Hammer Impact, Dagger, Katana, Dual Blade, Magic Sword, Energy Blade, Ultimate Weapon
TOON: 46 effects
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Radial hits: Fire, Blue, Green, Purple, Magic Burst, Crit
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Slash hits: 5 colours, Big Slash (Fire, Blue), Arrow Hit
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Electric: Electric, Electric Flower (Blue, Gold)
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Splashes: White, Green, Pink, Sand, Cyan
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Ground sparks: 4 colours, Ground Slam
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Block / shield: Blue, Gold
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Skill ready: Gold, Blue, Purple
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Status: Heal, Buff (Gold, Fire), Poison, Stun, Teleport (Blue, Purple)
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Projectiles and explosions: Fire, Blue projectiles; Fire, Purple explosions
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Movement dust: Jump, Run, Dodge
Features
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One-shot and looping version of every effect, ready to drag and drop.
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Recolour any effect from Blueprint with one user parameter (CFX_Color). If you leave it unset, the authored colours are kept.
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Resize with actor scale. Particle size, speed and spread follow the component scale.
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Quality levels for low-end PCs. Built-in effect types follow the engine's Effects Quality setting:
- distance culling;
- instance limits per system and in total;
- decoration emitters turned off on Low;
- off-screen culling.
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CPU simulation only: no GPU compute, so the effects behave the same on every RHI.
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3 camera shakes (Light, Medium, Heavy), ready to play on impact.
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Toon master material with cel colour bands, glow, gradient, inner line, line boil and stepped dissolve. All parameters are exposed.
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2 demo maps. Press Play and every effect replays in a loop with its name.
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PDF documentation: quick start, Blueprint spawning, recolour and scale, quality settings, full effect list.
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Content only: no C++, no plugins beyond the built-in Niagara, no project settings to change.
Easy to use
- Drag any NS_ system into your level, or call Spawn System at Location / Spawn System Attached.
- Optional: set CFX_Color to recolour, and set Scale to resize.
- For status effects, use the _Loop version and call Deactivate when the status ends