DESCRIPTION

Stylized Combat Impact VFX is a ready-to-use library of 96 Niagara combat effects for action RPGs, hack & slash, brawlers, MOBAs and anime-style games. The pack has two looks in one:

  • Classic (50): punchy stylized effects with glowing arcs, shockwaves, debris, heat haze and impact frames.
  • Toon (46): anime-style 2D effects with cel-shaded bands, clean inner lines, a white impact flash, hand-drawn line boil and a frame-stepped dissolve.

Every effect ships in two versions:

  • a one-shot version for hits and abilities;
  • a _Loop version for buffs, status effects, menus and previews.

That makes 192 Niagara systems in total.

What's inside

CLASSIC: 50 effects

  • Slash (10): Light, Heavy, Horizontal, Vertical, Cross, Double, Circular, Spiral, Energy, Ultimate
  • Hit (10): Physical, Fire, Ice, Lightning, Dark, Holy, Poison, Critical, Heavy, Boss
  • Explosion (10): Small, Medium, Large, Fire, Magic, Energy, Dark, Holy, Shockwave, Ultimate
  • Ground Impact (10): Dust, Rock, Fire, Ice, Lightning, Magic, Dark, Holy, Crack, Heavy Slam
  • Weapon FX (10): Sword, Axe and Spear trails, Hammer Impact, Dagger, Katana, Dual Blade, Magic Sword, Energy Blade, Ultimate Weapon

TOON: 46 effects

  • Radial hits: Fire, Blue, Green, Purple, Magic Burst, Crit
  • Slash hits: 5 colours, Big Slash (Fire, Blue), Arrow Hit
  • Electric: Electric, Electric Flower (Blue, Gold)
  • Splashes: White, Green, Pink, Sand, Cyan
  • Ground sparks: 4 colours, Ground Slam
  • Block / shield: Blue, Gold
  • Skill ready: Gold, Blue, Purple
  • Status: Heal, Buff (Gold, Fire), Poison, Stun, Teleport (Blue, Purple)
  • Projectiles and explosions: Fire, Blue projectiles; Fire, Purple explosions
  • Movement dust: Jump, Run, Dodge
Features
  • One-shot and looping version of every effect, ready to drag and drop.
  • Recolour any effect from Blueprint with one user parameter (CFX_Color). If you leave it unset, the authored colours are kept.
  • Resize with actor scale. Particle size, speed and spread follow the component scale.
  • Quality levels for low-end PCs. Built-in effect types follow the engine's Effects Quality setting:
    • distance culling;
    • instance limits per system and in total;
    • decoration emitters turned off on Low;
    • off-screen culling.
  • CPU simulation only: no GPU compute, so the effects behave the same on every RHI.
  • 3 camera shakes (Light, Medium, Heavy), ready to play on impact.
  • Toon master material with cel colour bands, glow, gradient, inner line, line boil and stepped dissolve. All parameters are exposed.
  • 2 demo maps. Press Play and every effect replays in a loop with its name.
  • PDF documentation: quick start, Blueprint spawning, recolour and scale, quality settings, full effect list.
  • Content only: no C++, no plugins beyond the built-in Niagara, no project settings to change.
Easy to use
  1. Drag any NS_ system into your level, or call Spawn System at Location / Spawn System Attached.
  2. Optional: set CFX_Color to recolour, and set Scale to resize.
  3. For status effects, use the _Loop version and call Deactivate when the status ends

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Stylized Combat Impact VFX 3D model

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PDF<br />Version: 2018<br />File Size: 57.1 MB
UASSET
UnrealEngine<br />Version: 5.5-5.8 - Renderer: Vulkan 5.5<br />File Size: 57.1 MB
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