Description:
Ocean / Water shader for URP:
Geometry motion;
Normal motion;
Edge blending;
Refraction;
Depth;
Foam;
Auto foam detection by depth;
Variety of settings (material only);
To enable/diable shadows from water - water mesh - mesh renderer - cast shadows.
Important:
enable in your URP asset > Depth Texture and Opaque Texture
enable in your URP asset renderer > Depth Texture Mode > After Opagues
Note: there is no underwater.