3dsMax topology based frame modeling modifier.
Procedural tool for frame like structure creating.
Useful for creating facades, structures, grids, furniture, patterns and more.
Parameters randomization options
Material ID setup for each element
Unify flow option: Arrange frames so they are always guided correctly.
Random clone option : Clone objects with unique random seed from each copy.
Works only with editable poly.
Support: 3dsMax 2018.1 and newer.
Includes Sample scene from video.