Learn more
- Lights
- Cameras
Learn more
Learn more
Learn more
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
1/34
this is a 6 pack project which use zbrush handemade modeling bp uv sp texture and blender rendering?it made with pbr tex OpenGL 2048pxbase/normal/height/metal/rough
rember the default pbr texture was colorful ?If you need a gray and white effect ?so you need ad Hybrid Nodes with basecolor texture to Turn him gray ? Alternatively, use post-processing effects to reduce the color saturation.
Apart from Blender, where I have linked the material nodes, other project formats require you to manually link the textures. Therefore, using this file requires some basic Next-Gen skills. You can also directly use my Blender file to create the effects you want, such as for medical research, healthcare, animation, and so on.
Because of scheduling issues at work, I didn’t make the animation, so you’ll need to create the cell animation yourself, following the movement rules of the small balls. If there’s anything you don’t understand, feel free to ask me privately.
If you need other similar projects, you can check out my main homepage; there might be something you’re looking for there.