This is a 3D model of an indoor plant The leaves compose the same object, with overlaping UVs to make possible the texturing. All the other ojects have non-overlaping UVs. It has a base topology of ~25.000 vertices. The leaves are composed of ~18.000 vertices for detailed close-ups, but some of them can be easily deleted to lower the memory usage for renders from a distance. The trunk and the pot are composed of the rest of ~7.000 vertices It contains 4 PBR materials powerd by gameready textures: Carbon (the pot, 3k) - Albedo, Gloss, Reflection, Normal Map; Grass (the earth, 3k) - Albedo, Ambient Occlusion, Gloss, Reflection, Normal Map; Bark (the trunk, 2k) - Albedo, Ambient Occlusion, Gloss, Reflection, Normal Map; Leaves (2k) - Albedo, Gloss, Reflection, Normal Map; The plant has a height of 1.7 m / 67 inches