Blusher Mushroom

Blusher Mushroom Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Required PBR texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

Game-ready Blusher Amanita Mushroom asset, with PBR textures included in the files. This has 418 polys (624 tris) and 314 vertices. Note: changing the normal mesh settings in the native Maya file is not recommended.

Materials in this asset are for the following:

  • Blusher Mushroom (One Material)

Maps included in this asset are the Base Color, Normals (OpenGL and DirectX), Metallic, Roughness and Ambient Occlusion.

As an added bonus, the World Space Normals, Curvature, Basic Normals, Position, Thickness Maps and the Color ID have been added for any re-texturing, along with a Unity Package file.

This asset was rendered in Marmoset Toolbag 3.

TimAsk
TimAsk 2023-08-30 04:58:44 UTC
Great job!
Item rating
0 0
Blusher Mushroom
$5.00
 
Royalty Free License 
Blusher Mushroom
$5.00
 
Royalty Free License 
Response 88% in 4.2h
3D Modeling
Low-poly Modeling
UV mapping
Texturing
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3D Model formats

Format limitations
Native
  • Autodesk Maya 2018 (.ma, .mb)130 KBVersion: 2018Renderer: Default
Exchange
  • Autodesk 3ds Max 2018 (.max)860 KBVersion: 2018Renderer: Default (Scanline)
  • OBJ (.obj, .mtl)137 KB
  • Autodesk FBX (.fbx)84.4 KB
  • Unity 3D 2020.1.17f1 (.unitypackage, .prefab)55.1 MBVersion: 2020.1.17f1Renderer: Default
  • Textures 184 MB
  • Blender 2.93.4 (.blend)878 KBVersion: 2.93.4Renderer: Default

3D Model details

  • Publish date2023-08-30
  • Model ID#4742108
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 418
  • Vertices 314
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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