DESCRIPTION
Realistic Grass – Procedural Particle Hair System for Blender

This high-quality grass asset has been meticulously created in Blender v3.5.1, using its native particle hair system combined with a fully procedural shader network. It offers a highly realistic, scalable, and efficient grass simulation tailored for 3D artists working on outdoor environments, game levels, cinematics, architectural scenes, and visual effects production.

Unlike traditional texture-based grass systems, this model does not rely on any external image textures or scanned assets. Instead, it leverages the power of procedural shading and dynamic particle distribution to produce detailed, organic, and natural-looking grass with minimal setup.

This model is ideal for creators who require fast, customizable, and physically accurate grass setups that are render-ready and flexible for both real-time engines and high-end offline rendering pipelines.

Features and Benefits

1. 100% Procedural Shader System

  • Built using a node-based workflow inside Blender's shader editor
  • No image textures required, ensuring long-term flexibility and compatibility
  • Offers complete control over blade color, length, density, and wind motion
  • Capable of simulating wet, dry, sunlit, shaded, stylized, or natural grass variations
  • Designed to work seamlessly in both Cycles and Eevee (with baked results)

2. Advanced Particle Hair System

  • Generated using Blender’s built-in particle hair emitter system
  • Automatically scatters blades across the base mesh with randomized tilt, density, and rotation
  • Physically accurate randomness mimics real grass variation in the wild
  • Dynamic combing and grooming supported for customized patches
  • Fully editable via Blender’s particle edit tools and weight painting maps
  • No lag or slowdown due to optimized particle emission and low base mesh topology

3. Clean Geometry and Lightweight Topology

  • Base mesh is kept minimal for efficient scene integration
  • Easily duplicable and instantiable across large terrains
  • Ideal for modular workflows and real-time applications
  • Clean quads allow smooth deformation if needed
  • Fully subdivision-ready with no non-manifold issues

4. Included Formats and Compatibility

  • Native .blend file with all settings, shaders, and particle modifiers intact
  • .FBX and .OBJ exports with baked geometry for use in external software
  • Compatible with Blender 3.x series and fully tested in v3.5.1
  • Clean scene organization for quick import and rendering
  • File size optimized for fast downloads and project integration
Technical Specifications
  • Vertices: 7,186
  • Polygons: 7,124
  • Shader: 100% procedural node-based
  • Particle System: Blender Hair Particles
  • Software: Blender v3.5.1
  • Render Engine: Cycles (recommended)
  • Formats Included: .blend, .fbx, .obj
  • UV Mapping: Not required (procedural only)
  • File Size: ~79MB (.blend)
Use Cases and Applications

This grass system is highly versatile and fits a wide range of creative needs such as:

  • Photorealistic exterior architectural rendering
  • Cinematic scenes with dynamic wind-based animation
  • Game environment prototyping and real-time lookdev
  • Stylized dioramas or fantasy worlds with adjustable blade properties
  • Teaching and learning procedural workflows in Blender
  • High-resolution still renders for advertising or portfolio creation
Educational Resource Included

A full tutorial playlist is linked with this asset, allowing beginners and intermediate Blender users to understand:

  • How to build the shader node tree
  • How to configure the hair particle system
  • How to bake hair into geometry
  • Best practices for lighting and scene optimization

Perfect for students, freelancers, and CG enthusiasts who want to push Blender’s procedural tools to the next level.

Why This Model?

This grass system is a complete solution for 3D creators seeking maximum realism with full artistic control—without depending on image textures or scanned libraries. It offers:

  • Fast integration in scenes without complex setup
  • No external dependencies – fully procedural
  • Customizability in both visual style and technical performance
  • Scalability for everything from close-up shots to massive terrain coverage
  • Optimized performance even on modest hardware setups

With proven results and several successful sales, this asset has already helped creators build environments that stand out. Whether you're working on animations, visualizations, or real-time game scenes, this procedural grass tool gives you a professional edge.

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Realistic Procedural Grass - Blender Particle Hair System 3D model

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File formats
STL
Stereolithography | 2 files<br />File Size: 27.1 MB
OBJ
OBJ | 3 files<br />File Size: 27.4 MB
BLEND
Blender | 3 files<br />Version: 3.5.1 - Renderer: Cycles 3.5.1<br />Version: 3.5.1 - Renderer: Cycles 3.5.1<br />Version: 3.5.1 - Renderer: Cycles 3.5.<br />File Size: 28.5 MB
OTHER
Other<br />File Size: 1.08 MB
FBX
Autodesk FBX | 2 files<br />File Size: 26.7 MB
PNG
PNG<br />File Size: 26.3 MB
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Animated
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Low-poly
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7936 polygons
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/ 7942 vertices
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