DESCRIPTION

Sturmgeschütz IV StuG IV Assault Gun

ZIP file contain Blendfile, Texture folder , FBX , Obj mtl

Centered (in right place) and Seperated parts

Blender 5.0.1

Textured with substance painter (Basecolor , AO , Metalness , Roughness , Normal , Opacity)

3 Set of material and 4 Texture set (Grey , Camo , Desert , Winter , Burned)

60 Seperated Objects

No interior , 4 hatches

4k Texture PNG (2k Burned)

Pictures rendered in Cycles engine

Vertices:37,124

Faces:40,497

Tris: 69,380

Description:The Sturmgeschütz IV (StuG IV) (Sd.Kfz. 167) was a German assault gun variant of the Panzer IV used in the latter part of the Second World War. It was identical in role and concept to the highly successful StuG III assault gun variant of the Panzer III. Both StuG models were given a tank destroyer role in German formations and tactical planning in the last two years of the war, greatly augmenting the capability of the dwindling tank force available to the German army on the Eastern and Western fronts.The Sturmgeschütz IV resulted from Krupp's effort to supply an assault gun. As Krupp did not build Panzerkampfwagen IIIs, they used the Panzerkampfwagen IV chassis in combination with a slightly modified Sturmgeschütz III superstructure.The first known proposal for a Sturmgeschütz on the Panzer IV chassis is in Krupp drawing number W1468 dated February 1943. This initial drawing utilised the outdated Sturmgeschütz Ausf. F superstructure on a Panzer IV chassis. This proposal had a sloped front superstructure with a combat weight of 28.26 tons. Krupp abandoned it in February 1943 because it was too heavy. Plans for the StuG IV were halted.During the Führer Conference of 19 to 22 August 1943, after the Battle of Kursk, Hitler had seen reports of the StuG III outperforming the Panzer IV when used in an infantry support role and tactical defence. Convinced that a tank-hunter version would be superior to the tank version, Hitler planned to switch Panzer IV production to Panzerjäger IV production as soon as possible. It was to mount the same 7.5 cm L/70 used for the Panther. Another manufacturer, Vomag built a prototype Panzerjäger IV with 7.5 cm L/48 gun and demonstrated it on 20 October 1943. It was later re-designated as Jagdpanzer IV Ausf. F. As the Jagdpanzer IV was already being produced by Vomag, the StuG IV may not have materialized, had it not been for the major disruption of StuG III production, and the scarce supply of the 7.5 cm L/70 gun designated for the Jagdpanzer IV.

REVIEWS & COMMENTS

See what other buyers think about this model - real feedback on quality,
accuracy, and usability.
There are no reviews or comments yet. Please be the first one to write it.
BEST PRICE GUARANTEED
Found this model cheaper on another marketplace? Let our support team know - we’ll match it.
NEW
Recently added to CGTrader - explore one of the latest models on the marketplace.

Sturmgeschutz IV StuG IV Assault Gun Low-poly 3D model

$80.00
Royalty Free License
Hire
Like this model to show appreciation to the designer.
See how many times this model was viewed.
Share this model to support the designer and boost their visibility.
Native file format
BLEND
Size: 264 MB
Renderer: Default | 5.0.1
Exchange formats
OBJ
OBJ<br />File Size: 264 MB
FBX
Autodesk FBX<br />File Size: 264 MB
PNG
PNG<br />File Size: 264 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
Learn more.
FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
Learn more
No unsupported objects
Unsupported objects:
- Lights
- Cameras
Learn more
Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
Learn more
Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
Learn more
Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
Learn more
No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
Learn more
Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
Learn more
Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
Learn more
Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
Learn more
UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
Learn more
UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
Learn more
Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
Learn more
Provided by designer
Information and details shared directly by the model's designer.
3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
40497 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/
37124 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
Chat