1/2
A hardened survivor built for a world of abandoned factories and scavenged equipment.
The Salvager is a detailed, full-body 3D raider presented in a ruined industrial setting. A weathered face, bruised eye, half-face respirator and improvised armor give the character a threatening presence. Layered clothing, stitched repairs, utility pouches and a worn machete complete the survival-focused design.
Character Features
Anatomical adult male head with detailed skin textures
Industrial respirator with dual filters and securing straps
Layered jacket, armored vest and fabric scarf
Patched cargo trousers and mud-stained boots
Tactical gloves, belts, pouches and utility gear
Asymmetric scrap-metal shoulder armor
Handheld machete with wrapped grip
Real-world scale: approximately 1.88 metres tall
Scene & Materials
The included factory environment features damaged concrete, rusted pipes, barrels, debris and puddles. Cinematic lighting and background haze frame the character, with prepared cameras for full-body and portrait renders.
Materials combine procedural surface detail with packed skin textures. Clothing, armor, equipment and environment components remain separately editable.
Included Files
Blender project with packed image textures
Full-body render — 1800 × 2475
Portrait render — 1500 × 1750
Source files and documentation
Credits and licensing information for the incorporated CC0 anatomical base and skin assets
Please note: This is a static, posed character scene. No animation rig, animations or production-ready game retopology are included.
Suitable for cinematic stills, character presentations, visual storytelling and post-apocalyptic scene building.
REVIEWS & COMMENTS
accuracy, and usability.
