1/18
Description
High-quality 3D Sawback Kukri Knife model — a realistic or stylized blade suitable for games, cinematic scenes, VR/AR, survival or modern/military visualization. The model features clean topology and full PBR textures, ready for integration into both real-time engines and offline rendering workflows.
Technical DetailsTextures:PBR maps included (BaseColor, Metallic, Roughness, AO, Normal, Opacity, Emissive, Alpha, MetallicRoughness, ORM) — texture sets provided in multiple export formats.
UVs / Scale / Mesh:Fully unwrapped, non-overlapping UV layout. Modeled at realistic knife scale. Clean, optimized mesh topology suitable for game-ready use or high-resolution renders.
Features:Clean, game-ready mesh without hidden geometry or artifactsFull PBR material support, flexible texture export setsSuitable for real-time engines, VR/AR, cinematic rendering, survival / weapon-based projectsVersatile asset ready to drop into diverse production pipelines
Available File Formats:
- Alembic: sawback_kukri.abc
- Blender: sawback_kukri.blend
- Collada: sawback_kukri.dae
- FBX: sawback_kukri.fbx
- GLB: sawback_kukri.glb
- Maya: sawback_kukri.ma, sawback_kukri.mb
- MView: sawback_kukri.mview
- OBJ: sawback_kukri.obj
- Marmoset Toolbag Scene: sawback_kukri.tbscene
- USD (Universal Scene Description): sawback_kukri.usdc
- Substance Painter: sawback_kukri.spp
- Unreal Engine 4.26 – 5.6: Zip file with project that includes the asset, materials, textures, and full setup
Included Texture Export Sets
[1.] Unreal Engine Set(BC, ORM, N, E (if used))
- basecolor
- occlusionRoughnessMetallic
- normal
- emissive (if used)
[2 – 3.] PNG and TGA Export Sets(Full PBR maps in both PNG and TGA)
- basecolor
- metallic
- roughness
- opengl_normal
- directx_normal
- ao
- opacity (if used)
- transmission (if used)
- emissive (if used)
[4]. glTF Texture Set(baseColor, normal, metallicRoughness, optional maps)
- baseColor
- normal
- metallicRoughness
- emissive (if used)
- alpha (if used)
REVIEWS & COMMENTS
accuracy, and usability.
