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Description
High-quality 3D Knife — Eagle 111AHP — suitable for games, cinematic scenes, VR/AR, or realistic renders. The model is built with clean topology and full PBR textures, ready for integration into real-time engines or offline rendering workflows.
Technical Details
Textures:PBR maps included (BaseColor, Metallic, Roughness, AO, Normal, Opacity, Emissive, Alpha, MetallicRoughness, ORM) — texture maps are provided in multiple export sets.
UVs / Scale / Mesh:Fully unwrapped, non-overlapping UV layout. Modeled at real-world knife scale. Optimized, clean topology suitable for real-time use and detailed rendering.
Features:Clean, game-ready mesh without hidden geometry or artifactsFull PBR material support with multiple export sets for flexibilitySuitable for close-up renders, weapon props, games, VR/AR, cinematic usageDelivered as a versatile asset ready for varied pipelines
Available File Formats:
- Alembic: eagle_111AHP.abc
- Blender: eagle_111AHP.blend
- Collada: eagle_111AHP.dae
- FBX: eagle_111AHP.fbx
- GLB: eagle_111AHP.glb
- Maya: eagle_111AHP.ma, eagle_111AHP.mb
- MView: eagle_111AHP.mview
- OBJ: eagle_111AHP.obj
- Marmoset Toolbag Scene: eagle_111AHP.tbscene
- USD (Universal Scene Description): eagle_111AHP.usdc
- Substance Painter: eagle_111AHP.spp
- Unreal Engine 4.26 – 5.6: Zip file with project that includes the asset, materials, textures, and full setup
- Included Texture Export Sets
[1.] Unreal Engine Set(BC, ORM, N, E (if used))
- basecolor
- occlusionRoughnessMetallic
- normal
- emissive (if used)
[2 – 3.] PNG and TGA Export Sets(Same maps in both PNG and TGA formats)
- basecolor
- metallic
- roughness
- opengl_normal
- directx_normal
- ao
- opacity (if used)
- transmission (if used)
- emissive (if used)
[4.] glTF Texture Set(baseColor, normal, metallicRoughness, and optional maps)
- baseColor
- normal
- metallicRoughness
- emissive (if used)
- alpha (if used)
REVIEWS & COMMENTS
accuracy, and usability.
