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Description
High-quality 3D Damaged Nightstand model — a realistic worn wooden furniture prop suitable for games, interior scenes, post-apocalyptic environments, VR/AR, film/animation sets, or detailed environment dressing.
The model features clean topology and fully PBR-ready texturing, making it suitable for both real-time engines and high-resolution offline rendering.
Technical DetailsTextures:PBR maps included (BaseColor, Metallic, Roughness, AO, Normal, Opacity, Emissive, Alpha, MetallicRoughness, ORM) — texture maps are provided in multiple export sets.
UVs / Scale / Mesh:Fully unwrapped, non-overlapping UV layout.Modeled at accurate real-world nightstand dimensions.Clean, optimized mesh topology suitable for both game-ready performance and cinematic rendering.
Features:Game-ready mesh with no hidden or unnecessary geometryFully textured with flexible, multi-format PBR exportsSuitable for real-time engines, interior scenes, damaged environments, VR/AR, or prop librariesDelivered as a production-ready, easily integrable asset
Available File Formats
- Alembic: nightstand_damaged.abc
- Blender: nightstand_damaged.blend
- Collada: nightstand_damaged.dae
- FBX: nightstand_damaged.fbx
- GLB: nightstand_damaged.glb
- Maya: nightstand_damaged.ma, nightstand_damaged.mb
- MView: nightstand_damaged.mview
- OBJ: nightstand_damaged.obj
- Marmoset Toolbag Scene: nightstand_damaged.tbscene
- USD (Universal Scene Description): nightstand_damaged.usdc
- Substance Painter: nightstand_damaged.spp
- Unreal Engine 4.26 – 5.6: Zip file with a full UE project including the asset, materials, textures, and complete setup.
Included Texture Export Sets
[1.] Unreal Engine Set(BC, ORM, N, E (if used))
- basecolor
- occlusionRoughnessMetallic
- normal
- emissive (if used)
[2 – 3.] PNG and TGA Export Sets(Same PBR maps provided in both PNG and TGA formats)
- basecolor
- metallic
- roughness
- opengl_normal
- directx_normal
- ao
- opacity (if used)
- transmission (if used)
- emissive (if used)
[4.] glTF Texture Set(baseColor, normal, metallicRoughness, and optional maps)
- baseColor
- normal
- metallicRoughness
- emissive (if used)
- alpha (if used)
REVIEWS & COMMENTS
accuracy, and usability.
