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Description
High-quality 3D KRISS Vector SBR model, ideal for games, cinematic scenes, simulations, military/weapon-related projects, or realistic renderings. The model is made with clean topology, realistic scale, and supports full PBR workflows. It’s ready to integrate into real-time engines or offline rendering pipelines, offering flexibility and high visual fidelity.
Technical Details
Textures:PBR maps included (BaseColor, Metallic, Roughness, AO, Normal, Opacity, Emissive, Alpha, MetallicRoughness, ORM) — texture maps are provided in multiple export sets.
UVs / Scale / Mesh:Fully unwrapped, non-overlapping UV layout. Realistic dimensions matching the real-world KRISS Vector SBR. Clean, optimized geometry suitable for both real-time use and high-resolution rendering.
Features:Game-ready, clean mesh without hidden geometry or artifactsFull PBR material support across multiple export formatsIdeal for use in games, VR/AR, film, simulations, or close-up rendersFlexible asset ready for different pipelines and workflows
Available File Formats:
- Alembic: kriss_vector_sbr.abc
- Blender: kriss_vector_sbr.blend
- Collada: kriss_vector_sbr.dae
- FBX: kriss_vector_sbr.fbx
- GLB: kriss_vector_sbr.glb
- Maya: kriss_vector_sbr.ma, kriss_vector_sbr.mb
- MView: kriss_vector_sbr.mview
- OBJ: kriss_vector_sbr.obj
- Marmoset Toolbag Scene: kriss_vector_sbr.tbscene
- USD (Universal Scene Description): kriss_vector_sbr.usdc
- Substance Painter: kriss_vector_sbr.spp
- Unreal Engine 4.26 – 5.6: Zip file with project that includes the asset, materials, textures, and full setup
Included Texture Export Sets
[1.] Unreal Engine Set(BC, ORM, N, E (if used))
- basecolor
- occlusionRoughnessMetallic
- normal
- emissive (if used)
[2 – 3.] PNG and TGA Export Sets(Same maps in both PNG and TGA formats)
- basecolor
- metallic
- roughness
- opengl_normal
- directx_normal
- ao
- opacity (if used)
- transmission (if used)
- emissive (if used)
[4.] glTF Texture Set(baseColor, normal, metallicRoughness, and optional maps)
- baseColor
- normal
- metallicRoughness
- emissive (if used)
- alpha (if used)
REVIEWS & COMMENTS
accuracy, and usability.
