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Description
High-quality 3D MP40 Submachine Gun model — a realistic WWII-era SMG asset suitable for games, cinematic scenes, VR/AR, historical visualizations, or weapon prop libraries. The model is made with clean topology and full PBR texture support, ready for real-time engines or high-resolution rendering workflows.
Technical Details
Textures:PBR maps included: BaseColor, Metallic, Roughness, AO, Normal, Opacity, Emissive, Alpha, MetallicRoughness, ORM — texture maps are provided in multiple export sets.
UVs / Scale / Mesh:Fully unwrapped, non-overlapping UV layout. Realistic scale matching the real-world MP40 (stock extended/folded proportions). Optimized, clean mesh geometry suitable for real-time applications and high-detail rendering.
Features:Game-ready mesh, clean and artifact-freeFull PBR material support with flexible texture export setsIdeal for games, films, VR/AR, historical simulations, or close-up rendersDelivered in multiple file formats for broad compatibility
Available File Formats:
- Alembic: mp40.abc
- Blender: mp40.blend
- Collada: mp40.dae
- FBX: mp40.fbx
- GLB: mp40.glb
- Maya: mp40.ma, mp40.mb
- MView: mp40.mview
- OBJ: mp40.obj
- Marmoset Toolbag Scene: mp40.tbscene
- USD (Universal Scene Description): mp40.usdc
- Substance Painter: mp40.spp
- Unreal Engine 4.26 – 5.6: Zip file with project that includes the asset, materials, textures, and all setup required
Included Texture Export Sets
[1.] Unreal Engine Set(BC, ORM, N, E (if used))
- basecolor
- occlusionRoughnessMetallic
- normal
- emissive (if used)
[2 – 3.] PNG and TGA Export Sets(Same PBR maps provided both in PNG and TGA formats)
- basecolor
- metallic
- roughness
- opengl_normal
- directx_normal
- ao
- opacity (if used)
- transmission (if used)
- emissive (if used)
[4.] glTF Texture Set(baseColor, normal, metallicRoughness, and optional maps)
- baseColor
- normal
- metallicRoughness
- emissive (if used)
- alpha (if used)
REVIEWS & COMMENTS
accuracy, and usability.
