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Description
High-quality 3D PPSh-41 submachine gun model — a historically iconic WWII-era firearm. This model is ideal for games, cinematic / historical scenes, VR/AR applications, or simulations. It features clean topology and full PBR textures, ready for integration into real-time engines or offline rendering pipelines.
Technical DetailsTextures:PBR maps included (BaseColor, Metallic, Roughness, AO, Normal, Opacity, Emissive, Alpha, MetallicRoughness, ORM) — texture maps are provided in multiple export sets.
UVs / Scale / Mesh:Fully unwrapped, non-overlapping UV layout. Scaled realistically to match the real-world PPSh-41 dimensions. Optimized, clean topology suitable for real-time use and high-resolution renders.
Features:Game-ready mesh, clean and free from hidden geometry or artifactsFull PBR material workflow with flexible export setsSuitable for close-up renders, historical/fantasy scenes, games, VR/ARDelivered as a versatile asset ready for many pipelines
Available File Formats:
- Alembic: ppsh41.abc
- Blender: ppsh41.blend
- Collada: ppsh41.dae
- FBX: ppsh41.fbx
- GLB: ppsh41.glb
- Maya: ppsh41.ma, ppsh41.mb
- MView: ppsh41.mview
- OBJ: ppsh41.obj
- Marmoset Toolbag Scene: ppsh41.tbscene
- USD (Universal Scene Description): ppsh41.usdc
- Substance Painter: ppsh41.spp
- Unreal Engine 4.26 – 5.6: Zip file with project that includes the asset, materials, textures, and full setup
Included Texture Export Sets
[1.] Unreal Engine Set(BC, ORM, N, E (if used))
- basecolor
- occlusionRoughnessMetallic
- normal
- emissive (if used)
[2 – 3.] PNG and TGA Export Sets(Same PBR maps in both PNG and TGA formats)
- basecolor
- metallic
- roughness
- opengl_normal
- directx_normal
- ao
- opacity (if used)
- transmission (if used)
- emissive (if used)
[4.] glTF Texture Set(baseColor, normal, metallicRoughness, and optional maps)
- baseColor
- normal
- metallicRoughness
- emissive (if used)
- alpha (if used)
REVIEWS & COMMENTS
accuracy, and usability.
