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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Detailed HK416 tactical rifle 3D model for military visualization, rendering and scene composition. Includes editable UV-mapped Blender geometry with magazine animation, a matching static FBX, and five 4096 × 4096 PBR texture maps: base color, metallic, roughness, normal and height.
Native Blender 5.2.1 / Cycles: 58 mesh objects and three hierarchy empties, editable modifiers and UVs, five packed maps, and magazine motion over frames 0–20. No skeletal rig or complete reload/firing system. Source geometry: 24,816 polygons, 28,746 vertices and 51,495 triangles; saved viewport modifiers evaluate to 503,605 triangles.
Static FBX v003: exported at frame 0 with all 29 subdivision modifiers disabled. 58 meshes, 77,935 triangles on Blender reimport. Five external texture maps are included. Base color, metallic, roughness and normal connections were checked in Blender; height is supplied separately. Other applications may need texture adjustments.
Five owner-camera renders and a viewport wireframe show the native model. Render staging is excluded. No engine package, LODs or print-ready edition is included.
EDITORIAL USE ONLY: Depicts the HK416 and real-world markings. It is not affiliated with or endorsed by the rights holders. No third-party brand rights are granted; follow the marketplace editorial license and applicable rights restrictions.