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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Hello everyone, this model is of high quality Desert Tech SRS, If you have any difficulties, write to me and I will try to help you in the shortest possible time. I will be glad of your ratings and reviews.
General Information
Game model and textures Desert Tech SRS and Accessories.
4096x4096 textures for Gun_Part_1.
4096x4096 textures for Gun_Part_2
2048x2048 textures for Bipod.
4096x4096 textures for Aim.
1024x1024 for Bullet.
2048x2048 for Magazine.
2048x2048 for Silencer.
512x512 for Glass
(specifically packed for UE4 and Unity ).
Moving parts are separated and ready for rigging.
Technical Details
Render Marmoset 5
56.506 triangles total (Base mesh: 34.951, bullet: 1030, aim:7.836, glass:256, Magazine:836, Bipod:12.564, silencer:1.088).
All textures in .tga
The textures are located in 3 folders: PBR (Base Color, Height, Metallic, Mixed AO, Normal, Normal OpenGL, Roughnes, Opacity) UE (BASE COLOUR, NORMAL,ORM ) UNITY(AlbedoTransparency, MetallicSmoothness, NORMAL)