
Padding on 4k texture - 16 px.
Only fbx archive and blender project have rig
Undead_Assault_Rifle_1(With optic, with 2 bullets in clip) - 9906 Tris
Undead_Assault_Rifle_2(With optic, with calimator emissive, with 2 bullets in clip) - 9794 Tris
Undead_Assault_Rifle_3(without optic, with 2 bullets in clip) - 9248 Tris
Undead_Assault_Rifle_4(without clip)
Undead_Assault_Rifle_5(without clip)
Undead_Assault_Rifle_6(without clip)
Undead_Assault_Rifle_Bullet(676 Tris)
Undead_Assault_Rifle_Bullet_Part_1
Undead_Assault_Rifle_Bullet_Part_2
Undead_Assault_Rifle_Clip_1 - 2032Tris (With 2 bullets)
Undead_Assault_Rifle_Clip_2 - 680 Tris (Without bullets)
model content:
Archive - fbx
Archive - fbx_unity
Archive - obj
Archive - ue_texture(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Roughness, Metal, Normal, Opacity(only for optic option)
Archive - unity_texture(Tga-4k-8bit):Albedo(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Normal, SpecularSmoothness
Archive - all_texture(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Diffuse(1,2,3,4,5,6,7,8), Metal, Specular, Roughness, Glossiness, Normal(OpenGL), Normal(DirectX), Opacity(only for optic option)
Archive - additional texture: (Mask)