BEFORE YOU MAKE PURCHASE:
My models are built on sizes and images from the internet. Therefore it will not be absolutely accurate compared to the real model.
High quality polygonal model. Mesh and details are built by our professional artists.
Models resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth function can be used to increase mesh resolution if necessary.)
Model is fully textured with all materials applied.
All textures and materials are included and mapped in every format.
3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management.
No part-name confusion when importing several models into a scene.
No cleaning up necessaryjust drop your models into the scene and start rendering.
No special plugin needed to open scene.
Model does not include any backgrounds or scenes used in preview images.
3ds Max 2018 + V-Ray ( 3.6 ) and standard materials scenes
OBJ 2018 (Multi Format)
3DS 2018 (Multi Format)
FBX 2018 (Multi Format)
Maya 2018 with standard materials
Cinema 4D R20 with standard materials
Textures: ( just for the models have textures, some models have not textures because it just contain base material )
High resolution ( up to 4096x4096 pixels for big parts and 2048x2048 pixels for small parts ).
About UVs: Some models have no UV if it has no texture (it only materials have no texture ).
NOTE for Cinima 4D users: add HyperNURBS for each object to get subdivision ( smooth ). And make sure setting of HyperNURBS is Catmull-Clark and Subdivide UVs is Edge to correct textures and UVs.
NOTE: If you have problem with extract file please use latest version of winrar ( winrar is free )
We are a team of 3D artists with over a decade of experience in the field. My team participated in various projects allowing us to learn our clients needs.
Every model we build goes through thorough quality assessment both visual and technical to make sure the assets look realistic and the models are of the best quality, which you can tell by looking at the renders none of the has any postprocessing.