DESCRIPTION

Twenty weapon racks and firearms for themed interior and urban scenes.

What's Inside
  • 20 models, 720 to 57 965 triangles each (494 741 in total)
  • Game-ready real-time assets (low to mid poly): suited to games and scenes seen at mid distance; not film-quality hero assets
  • Textures: Base Color, Normal and, where the source material had it, a packed Occlusion / Metallic / Roughness map, PNG
  • Texture size: 128x128, 512x512, 1024x1024, 2048x2048, 4096x4096 px
  • Formats: .glb with embedded textures, .fbx, the source .blend and PNG texture maps
About This Mega Set
  • Mega set of 100 models, delivered as 5 parts of 20 (the app allows 24 images per pack)
  • This is part 1: models 1 to 20 of the set; every part is a complete pack on its own
  • All parts share the same collection cover; the same models also appear in the Small, Medium, Large and Vol. packs of this group
Technical Details
  • Scale in metres, as authored
  • Pivot at the bottom centre, resting on the ground plane
  • Y-up glTF, works in Unity, Unreal Engine, Godot and Blender
  • Single LOD, no collision meshes, no rig or animation
  • Weapons with a magazine: the magazine is a separate object seated in the weapon, so you can pull it out or swap it
  • PBR materials: base color, normal and an occlusion / metallic / roughness texture (R / G / B) where available; some parts use a plain colour
Good to Know
  • Game-ready real-time assets (720 to 57 965 triangles, textures up to 4096x4096 px): best for mid-distance and background use rather than extreme close-ups. Weapons and gear are static models in a neutral pose: no moving parts, rig or animation.
Models
  • PIS MP17 Base: 0.06 × 0.54 × 0.20 m · 28 494 tris
  • Rif AK102 Base: 0.05 × 0.83 × 0.26 m · 26 187 tris
  • SMG MP510: 0.07 × 0.69 × 0.28 m · 35 426 tris
  • SHOTGUN B1301 FBI: 0.09 × 0.92 × 0.19 m · 34 190 tris
  • Rif Suspect M249: 0.17 × 1.03 × 0.29 m · 20 154 tris
  • WP Rifle M4 Quart Rail: 0.07 × 0.78 × 0.21 m · 25 512 tris
  • Device Mirror Gun: 0.10 × 0.68 × 0.26 m · 4510 tris
  • Rif M4A1 New Mag Static: 0.03 × 0.08 × 0.19 m · 3278 tris
  • Pistol Colt1911: 0.03 × 0.22 × 0.15 m · 13 004 tris
  • Rif BCM MK1: 0.07 × 0.83 × 0.28 m · 57 965 tris
  • SMG MP5A3: 0.06 × 0.69 × 0.27 m · 34 396 tris
  • SHOTGUN B1301 Standard: 0.07 × 0.92 × 0.19 m · 27 720 tris
  • Rif VKS: 0.06 × 0.80 × 0.38 m · 35 752 tris
  • WP Rifle M4 Rails: 0.06 × 0.68 × 0.21 m · 24 163 tris
  • Device Lockpick Gun: 0.02 × 0.18 × 0.13 m · 3973 tris
  • SHOTGUN B1301 Buckshot Shell: 0.02 × 0.06 × 0.02 m · 720 tris
  • Pistol Python: 0.04 × 0.28 × 0.14 m · 12 439 tris
  • Rif BRN180: 0.07 × 0.71 × 0.25 m · 53 897 tris
  • SMG MP5SD: 0.06 × 0.78 × 0.27 m · 29 270 tris
  • Shotgun Benelli M4: 0.06 × 0.93 × 0.18 m · 23 691 tris

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Weapon Racks and Firearms Mega Pack Part 1 of 5 3D model

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File formats
GLTF
glTF<br />File Size: 65.2 MB
FBX
Autodesk FBX<br />File Size: 145 MB
PNG
PNG<br />File Size: 145 MB
BLEND
Blender<br />File Size: 20.1 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
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Provided by designer
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3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
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3D printing
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Model is not 3D printable
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Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
494741 polygons
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569734 vertices
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Unwrapped UVs
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