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Taipei-Inspired Metro Station - Static Scene
Editable static Blender and GLB metro scene with a street entrance, B1/B2/B3, stairs, platforms, station props and four two-car static trains. Reuses the owner's Sakura-13 assets. The layout and trains are game interpretations, not a measured Taipei Metro replica. No train/door animations, operating system, web effects, Unity package or Unreal project is included.
DELIVERYIncluded
- taipei-inspired-metro-v1.blend: editable Blender scene, tested in Blender 5.2.1 LTS.
- taipei-inspired-metro-v1.glb: glTF 2.0 binary scene, with all 27 image textures embedded.
- previews/: three actual-delivery renders (material cover, interior, wireframe). Presentation lighting is included in Blender; GLB exports only static geometry/materials.
- asset-manifest.json and files.sha256: technical contents and file verification.
Technical scope
- 388 mesh objects; 821,530 triangulated scene faces.
- Metres; Blender Z-up and glTF Y-up. Original architectural scene coordinates and scale preserved.
- UVs, normals and original PBR material/image data retained. All Blender image textures packed.
- Geometry is batched by zone, role and/or material. It is an editable scene rather than a collection of individually pivoted modular blocks. Blender Edit Mode > Separate by Loose Parts may be used when individual islands are required.
- Forty-six front/back sign texts are outlined meshes, not editable FONT objects. No font software is distributed. Existing Chinese/English destination labels remain as scenic text.
Important limitations
This is an artistic game-space interpretation, not a surveyed/BIM model, official station plan, evacuation map, or accurate real-world interior record. No official institution/operator affiliation or endorsement is implied.
Static DCC scene only: no browser application, navigation, collision controller, runtime fish, water/reflection simulation, falling petals, train motion, skeletal animation, interactive day/night system or game logic. Blender lighting/cameras are presentation aids. No FBX, Unity package, Unreal project, LOD set, collision mesh, or mobile performance guarantee is included. Engine-specific import and optimization are the buyer's responsibility.
The cover images show the delivered model with fixed Blender presentation lighting. The wireframe render uses a diagnostic material override to expose topology.
Use
Open the .blend in Blender 5.2.1 or later. Image data are packed; no external texture or font download is required. For other DCC software use the .glb. Material appearance may vary with viewer lighting/color management, transparency and shader support.
WORKFLOW AND LICENSEProcedural Blender / Three.js modeling with AI-assisted code. Source scene geometry and textures are created within the author's projects. No official institution or transport-operator affiliation is implied. Marketplace purchases are governed by the license selected on the CGTrader listing.
Support: service@ipxnase.netPortfolio: https://assets.ipxnase.net/
REVIEWS & COMMENTS
accuracy, and usability.
