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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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This is Sci-fi Interior 3D model
Objects Count: 67
Base mesh:
Polygons Count: 276,308Vertex Count: 291,452
Polygons with 3 sides: 1,962 (0.7%)Polygons with 4 sides: 274,346(99.3%)Polygons with more than 4 sides: 0 (0.0%)
The water caustics effect is pre-rendered. It is NOT a texture baked into the room, but an animated lighting projection made to save time on caustics rendering.
The effect will be projected on every object you place in the room.
The model has real-world scale and is centered at 0,0,0.Units: cm
All formats come with unwrapped textures.Textures format: PNG, Textures resolution:
Spec/Gloss:
Diffuse:5 x 8192x8192 6 x 4096x4096 3 x 2048x2048
Glossiness:5 x 8192x8192 6 x 4096x4096 3 x 2048x2048
Specular:5 x 8192x8192 6 x 4096x4096 3 x 2048x2048
Normal:5 x 8192x8192 6 x 4096x4096 3 x 2048x2048
Refraction:2 x 4096x4096
Refraction Glossiness:1 x 4096x4096
Emissive:1 x 2048x2048
Metal/Rough:
BaseColor:5 x 8192x8192 6 x 4096x4096 3 x 2048x2048
Roughness:5 x 8192x8192 6 x 4096x4096 3 x 2048x2048
Metalness:5 x 8192x8192 6 x 4096x4096 3 x 2048x2048
Normal:5 x 8192x8192 6 x 4096x4096 3 x 2048x2048
Common maps:
Refraction:2 x 4096x4096 1 x 2048x2048
Refraction Glossiness:1 x 4096x4096
Emissive:1 x 2048x2048
Animated textures:
Caustics: 2048x1434 72 frames loop, EXR (32 bit), PNG 8 (bit)Water animation: Normal map 2048x2048 72 frames loop
The presentation images were rendered in 3ds max with V-Ray.Lighting setup is included