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Detail as below:
Total vertices: 21,917 ( model was seperated into many parts)
Topology: Mostly quad, number of triangulates in acceptable rate.
UV unwrap: Manual and smart UV unwrap, no UV overlapping, no stretch UV
Dimension: not close to real life
2K textures: Diffuse, Metalness, Roughness, Normal. Materials were baked in texture maps already.
Software to create textures: Blender Texture paint, GIMP.
Rendering points of view: Good to render in close distance and all points of view.
Render engine: Eevee. Some preview images were rendered with AI.
Model building process: Some models are high poly, already retopology to minimize pologon counts
Avaiable formats: obj, fbx. FBX file ( no embed textures), image textures are in zip files.
Other info: some models are free on internet or already paid money to use
REVIEWS & COMMENTS
accuracy, and usability.
