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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Low Poly Modern Office Desk and Modular Booth Streamer KitA highly optimized, clean, and cozy low-poly modular asset kit perfect for mobile games, indie prototypes, and isometric diorama scenes. This package is built using an ultra-efficient color palette workflow, ensuring maximum rendering performance for your projects. Package Features (Two Options Included)By purchasing this package, you receive two layout options inside a single download archive:Option A: Modular Individual Props (Kit Version): Every object is saved as an individual, separate asset (Desk, Office Chair, Laptop, Desk Lamp, and Modular Booth Wall). This allows developers to easily rearrange, duplicate, or remove items to customize their own unique game levels.Option B: Complete Pre-Built Diorama Scene: The entire office setup is fully assembled and combined into a single file, perfect for instant background placement or architectural rendering. Technical SpecificationsTotal Geometry: 910 Vertices | 891 Faces | 1,796 Triangles (Extremely lightweight and mobile-ready)Material Slots: 1Textures: Included (1x Color Palette Map)UV Mapping: Yes (Optimized palette coordinate layout)Rigging / Animation: No Included File Formats Blender (.blend): Native working source file with texture resources packed internally.Autodesk FBX (.fbx): Provided for both individual modular props and the complete combined scene. Formats feature embedded textures and correct local origin pivot points.Wavefront OBJ (.obj & .mtl): Provided for the complete diorama scene as a universal software fallback backup. IMPORTANT TEXTURE IMPORT SETTINGS FOR BUYERSThis asset package utilizes an optimized pixel palette texturing workflow. To prevent blurry textures, color-bleeding, or unexpected discoloration in your game engine (Unity, Unreal Engine, Godot), please adjust your texture import settings for the palette map as follows:Filter Mode: Change from Bilinear/Trilinear to Nearest (Nearest Neighbor / Point Filtering) to keep pixel color boundaries perfectly sharp.Mipmaps: Disable Mipmaps (Turn off Mipmap generation) to prevent the colors from shifting or bleeding when viewed from a distance.Compression: Use high-quality or default UI settings to avoid compression artifact noise.