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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/20
This file contains the whole level as you see in the screenshots provided in Unreal Engine formatAlthough this is only Urenal Engine I have also included:
blender files
Substance Painter files
This Victorian-style house is a personal environment art project created as an exercise in game-ready asset creation and presentation. The building was modeled in Blender and textured in Substance Painter, with Marmoset Toolbag used for baking bevel normal maps where needed.The layout and architectural details were inspired by the historic Sarah Orne Jewett House. The final scene was assembled and rendered in Unreal Engine 5 using Lumen for real-time global illumination and lighting.The asset was created with a low-poly, game-ready workflow while maintaining strong silhouette definition and visual readability.
Technical detailsNumber of Unique Meshes:Vertex Count: Averages to LowpolyCollision: Yes LODs: NoNumber of Materials:36Number of Material Instances:2Number of Textures:108Texture Resolutions: 4k
Artstation preview: https://www.artstation.com/artwork/JwaQYa