A model of a vintage style lamp, model comes as one mesh which is fully UV'd, but has been made as to be easily taken apart if you want to add different shaders to different parts of the model - eg. refraction to the glass parts, and a glow to the filaments etc. I will include 3DS max files set up to render Redshift, and the materials will be in standard PBR metalness/roughness style, created in Substance painter. I have also added 4K PBR textures for Unreal engine.