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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/22
A furnished low-poly mini bowling alley and arcade interior, supplied as one complete building. Lucky Lanes has two short lanes, a rhythm-game cabinet, air-hockey table, skee-ball ramp, token/prize counter and prize wall.
The 12 x 20 m venue includes ball racks, benches, score displays, a guest washroom and rear staff room. Each 10 m lane run uses five 2 m modules, with separate approaches and pin decks. These are mini-bowling lanes, not regulation ten-pin lanes. Use the whole venue or reuse 25 models for town games, bowling roleplay and stylized interior renders.
INCLUDED
SPECSUnique catalog: 40,372 triangles and 21,852 vertices; 348 to 8,840 triangles per model. Full assembly: 112,480 triangles. Triangulated meshes, baked edge smoothing, metric scale and base-centered export pivots. Architecture uses a 4 m grid. Three materials: atlas, glass and emissive. Single overlapping palette UV channel. Atlas base color above, roughness (G)/metallic (B) below; packed data uses V-0.5. No normal/AO maps or lightmap UVs.
Native Blender/Cycles scene; no extra render plugin. Static models only: no scoring, ball physics, moving pins, playable cabinets, rigs or animation. Unreal/Unity imports need materials and collisions set up; no engine projects included. Washed paving is a render look. Preview video and covers are listing-only, outside buyer ZIPs.