DESCRIPTION

Realistic 3d model of a Digital Alarm Clock. It can be put on a desk to add detail to an interior or can be used as a game asset.

Modeled and textured entirely in Blender and rendered in Cycles and Eevee. OBJ and FBX files are provided along with the textures used.Everything is set up if you will be using the blend file.

The model is built to the real-world scale with centimeters as Units.

Clock Dimensions: 15cm x 9cm x 9cm

There is no subdivision used in this model.All parts of the clock are properly named and grouped, clean quad-only mesh topology is used, and ready for subdivision.

This clock model contains shape keys, which allow you to push down the buttons in the clock.Time is a text object and can be adjusted in this clock along with the other elements present in the clock's display.

Textures are baked and linear workflow is used, there are 2 UV maps present.5 textures of 2k resolution are used, including diffuse, roughness, transmission, and normal map.The display text in the clock can be adjusted using the slider present in the materials.The scene contains only one model, no lights or camera.

Please inquire me regarding any issue/problem.

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Realistic Digital Alarm Clock 3D model

Royalty Free License
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File formats
OBJ
OBJ | 2 files<br />File Size: 982 KB
BLEND
Blender<br />Version: 3.3 - Renderer: Cycles<br />File Size: 106 MB
FBX
Autodesk FBX<br />File Size: 469 KB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
15718 polygons
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/ 8222 vertices
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Unwrapped UVs
Publish date
Model ID
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