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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Sledge Hammer – 3D Prop
A Sledge Hammer model, modeled in Blender and textured in Substance 3D Painter with full PBR materials.
Key Details:
Formats: FBX, OBJ, and Blender (.blend, non-destructive with SubD intact)
Polycount: 3,944 triangles (low poly)
Textures: 2K (2048×2048) PNG — BaseColor, Roughness, Metallic, Normal (OpenGL), AO, Displacement
AO Map: Provided as a separate texture (not baked into BaseColor) — plug into a dedicated AO slot, or multiply with BaseColor if your engine doesn't support a separate AO input
In Blender File, High-poly mesh included for reference (used only for baking; vertex colors are ID maps, not final materials)
Units: Metric, 1 unit = 1 meter
Approximate Dimesnions-
Height - 0.43 Meters
Handle Diameter - 0.0328 Meters
Length- 0.121 Meters