DESCRIPTION

Modular Abandoned Factory Environment is a high-quality, game-ready environment pack designed for post-apocalyptic, abandoned and industrial scenes.

The pack focuses on modularity, making it ideal for games, cinematics and real-time projects.

Carefully crafted modular assets allow you to quickly build custom layouts while maintaining consistent visual quality and performance.

Key Features

  1. Modular industrial environment

  2. Designed for post-apocalyptic / abandoned factory scenes

  3. Game-ready assets with optimized geometry

  4. High-quality PBR materials

  5. Clean and consistent scale for Unreal Engine

  6. Easy to customize and extend

Included Assets

Modular walls, floors and structural elements

Industrial pipes, ventilation parts

Props: Barrel, lights, tires, trash bags, traffic cones, wooden barriers, metal barriers, concrete barrier, concrete pipe, rocks, bricks, small mound debris, cardboard boxes, wooden planks, paper debris, steel beam, pillar

Vegetation props: 2 grass variations and 1 tree

Example scene demonstrating asset usage

Technical Details

  • Engine: Unreal Engine 5.6+

  • Asset Type: Modular Environment / Accessories

  • Materials: PBR workflow

  • UVs: Optimized for game use

  • LODs: LODs: Not included (meshes are optimized for performance and suitable for manual LOD generation if needed)

  • Scaled to real-world proportions

Ideal For

  • Post-apocalyptic games

  • Abandoned industrial spaces

  • Survival, horror, and exploration projects

  • Cinematic and real-time visualizations

  • Level prototyping and environment creation

*Notes*

  • Real-world brands or logos are not included.

  • Assets are designed for flexibility and performance.

  • They can be easily expanded with additional modular components.

  • Formats: .GLB, .FBX, .BLEND, .UPROJECT

Texture Properties:

Min texture size: 512px

Max texture size: 4096px

PBR

Base Color, Roughness, Normal DirectX, Normal OpenGL, Metallic, Emissive, Opacity, AO, ORM

Technical details

  • Number of Unique Meshes: 102

  • Vertex Count: 85,492

  • Collision: Yes / use complex collision as simple

  • LODs: No

  • Number of Materials: 35

  • Number of Material Instances: 0

  • Number of Textures: 168

  • Texture Resolutions: 512px, 1024px, 2048px, 4096px

  • Supported Development Platforms:

  • Windows: Yes

  • Mac: Yes

Total Models

  • Total verts: 85,492

  • Total edges: 173,295

  • Total faces: 91,829

  • Total triangles: 131,324

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Modular Abandoned Factory Environment Low-poly 3D model

Royalty Free License (no AI)
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Native file format
BLEND
Size: 278 MB
Renderer: Cycles | 5.0.0
Exchange formats
FBX
Autodesk FBX | 2 files<br />Version: all version<br />File Size: 283 MB
GLTF
glTF<br />Version: all version<br />File Size: 235 MB
UASSET
UnrealEngine<br />Version: 5.6<br />File Size: 353 MB
JPG
JPG<br />Version: Textures<br />File Size: 553 MB
PNG
PNG<br />Version: Textures<br />File Size: 553 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
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No unsupported objects
Unsupported objects:
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- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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No UV overlaps
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UV unwrapped model
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Provided by designer
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3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
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91829 polygons
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/ 85492 vertices
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