DESCRIPTION

Introducing our meticulously crafted 3D model of an electricity box number 2, designed to bring authenticity and realism to your 3D scenes. This high-quality model is perfect for architectural visualizations, urban environments, or any project where attention to detail is essential. Carefully textured and accurately scaled, our electricity box features intricate details such as warning labels, rust, and weathering for that extra touch of realism. Its versatile design allows for easy integration into various settings, making it a must-have asset for 3D artists, architects, and game developers. Whether you're working on a modern cityscape or a post-apocalyptic world, this electricity box will elevate your project with its true-to-life representation. Enhance your 3D creations today with this essential utility asset !

  • Game Ready
  • Triangulate faces
  • Low Poly
  • 4K Textures
  • 1 PBR Material

REVIEWS & COMMENTS

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clausjahnBuyer of this model
This user has purchased this specific model
Fantastic old and rusty electric box. Looks very realistic. Textures are perfect. Thank you for the great work!
Fang3D
Fang3DCommunity member
This user is part of the CGTrader community
CooL!!!
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Electricity Box 2 Low-poly 3D model

Royalty Free License
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File formats
OBJ
OBJ | 2 files<br />File Size: 312 KB
FBX
Autodesk FBX<br />File Size: 172 KB
GLTF
glTF<br />File Size: 156 KB
DAE
Collada<br />File Size: 554 KB
TEXTURES
Textures<br />File Size: 73.8 MB
Verified by CGTrader
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
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UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
3999 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 2064 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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