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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/16
Original operations and technician prop for data-center and server-room visualization. Generic 14-inch laptop with hinged display, keyboard, trackpad, vents, feet, webcam and I/O openings. Includes open and closed variants.
Includes editable Blender sources, FBX and GLB exports for three visual LODs and separate convex collision, PBR materials, preview renders and documentation. All supplied exchange files passed clean-scene reimport checks. Metric scale: 1 Blender unit = 1 metre. Source Z-up, front -Y, root at origin and lowest point Z0; FBX/GLB exchange uses Y-up. Runtime Blender/FBX/GLB files are self-contained. Parts and useful pivots remain editable.
Choose one visual LOD and assign collision in the destination engine. Primary UVs include intentional repeated coordinates; no baked lightmap UV channel. No baked animation, native Unity/Unreal project or runtime performance test. Rebuild scripts require the shared authoring library. Original brand-neutral models and artwork. These are visualization assets, not manufacturing CAD or certified equipment. No load, electrical, ESD, optical, lifting or safety rating is asserted.
Scalar PBR materials; no image textures required.