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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Original room infrastructure asset for data-center and server-room visualization. 24 mm exposed T-grid with suspension wires. Includes assembled Bay600, separate Main1200 and Cross600 members with endpoint datums. Measured bounds: 672 x 625 x 320 mm, 1248 x 24 x 38 mm, and 648 x 24 x 38 mm. End tabs overlap mating members intentionally. No structural or seismic load rating.
Includes editable Blender source for all listed variants, FBX and GLB exports, three visual LODs, separate convex collision, PBR materials, rendered previews and documentation. All supplied exports passed actual clean-scene re-import comparisons.
Metric scale: 1 Blender unit = 1 metre. Source Z-up, front -Y, asset root at origin and local lowest point Z0. FBX/GLB exchange is Y-up. Use named installation datums for wall, ceiling and recessed objects. Runtime files are self-contained. Choose one LOD and assign collision explicitly in the destination engine. UV charts can repeat between separate components; primary UVs are not lightmaps. No native Unreal/Unity project, baked animation or engine performance test. Separate solids meet at intended joints. These are visualization assets, not manufacturing drawings or certified fire, electrical, structural, plumbing or ESD products. FBX glazing and emissive shaders may need renderer adjustment. Original brand-neutral models and artwork.
Scalar PBR materials; no image textures required.