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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Tracked Excavator RIG is a high-quality photorealistic 3D model featuring a detailed design, realistic materials, and an advanced animation rig for controlling the excavator's main mechanical functions.
The model is designed for animation, games, video productions, visualization, and background environments. The rig provides a large range of movement while keeping the controls simple and convenient to use.
Rig & Animation
The model includes a custom rig with only 4 main controls, making it easy to operate while providing extensive mechanical movement.
The rig supports:
Wheel rotationVehicle movementRealistic track movement during turningFull rotation of the upper structureCab door opening with built-in movement limitersBucket rotation and movementExcavator arm movementCorrect movement of wires and hydraulic componentsLarge range of mechanical movement
For additional information about the rig and its controls, please refer to the included video demonstration.
FeaturesHigh-quality photorealistic 3D modelAdvanced animation rig with 4 main controlsDetailed mechanical designCorrectly scaled geometryUnits: centimeters (cm)Fully UV unwrapped and texturedNon-overlapping UV layoutV-Ray materials includedScene contains no lights, cameras, or environment maps — ready to import into your workspaceGeometry optimized for polygon efficiencyAll material colors can be easily modifiedMaterials are fully appliedHigh-resolution 8K texture setsClean edge flowCorrect pivot point assignmentAll elements are correctly named and groupedNo special plugins required to open the scene8K PBR Textures
The model includes 5 separate texture sets covering the main parts of the excavator:
TruckBodyBaseCabinArm
Each texture set contains high-resolution 8192 × 8192 PNG maps.
The texture package includes maps for both Metallic and Specular workflows:
AOBaseColorDiffuseGlossinessMetallicNormalRoughnessSpecularOpacity
The approximate texel density of each texture set is 900 px/m.
There are no baked design elements in the Normal maps. All major surface details are created using actual geometry.
The textures are designed to maintain their appearance during animation and rendering without visible distortion.
Technical Details
Polygon Count: 280,136 polygonsVertex Count: 287,774 vertices
Native Software with RIG:3ds MaxV-Ray