High-quality game-ready cardboard prop pack designed for games, real-time environments, warehouse scenes, storage areas, industrial locations, abandoned interiors, and visualization.
The pack includes 9 unique cardboard assets and 12 ready-to-use box pile assemblies created from the included models. 6 box assets feature both Clean and Painted material variations, providing additional visual variety without requiring extra geometry. The assets are optimized for real-time rendering while preserving realistic cardboard shapes, folds, damaged edges, and surface detail.
FEATURES
- 9 unique game-ready cardboard assets
- 12 premade box pile assemblies
- Clean and Painted material variations
- Painted variation available for 6 box models
- 286-1,300 triangles per individual asset
- 5,905 triangles total unique geometry
- Fully UV unwrapped
- 1 UV set
- Approx. 900 px/m texel density
- 4K PBR textures
- Metallic / Roughness workflow
- Specular / Glossiness workflow
- ORM packed map included
- DirectX and OpenGL normal maps
- Triangulated geometry
- Real-world 1:1 scale
- Correctly placed pivots
- Clearly named objects, materials, and textures
- No additional plugins required
Preview images were rendered in Marmoset Toolbag.
ASSETS INCLUDED
- Open Box
- Closed Box
- Wide Open Box
- Damaged Box
- Large Closed Box
- Flat Box
- Cardboard Sheet A
- Cardboard Sheet B
- Torn Cardboard
- 12 premade box pile and cardboard arrangementsThe premade piles are assembled from the included assets and reuse the original geometry and materials.
GEOMETRY
- Triangles per asset: 286-1,300
- Total unique geometry: 5,905 triangles
- Geometry is triangulated
- Scale: 1:1
UVs
- Fully UV unwrapped
- 1 UV set
- Approx. 900 px/m texel density
TEXTURES & MATERIALS
Texture resolution: 4096 x 4096
Materials:
- Clean Cardboard
- Painted Cardboard
Included PBR workflows:Metallic / Roughness
- Base Color
- Roughness
- Metallic
- Normal DirectX
- Normal OpenGL
- Ambient Occlusion
- Height
Specular / Glossiness
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Height
Packed Map
- ORM - Occlusion / Roughness / MetallicAll textures are supplied as PNG, 8-bit.
FILE FORMATS
- Blender 3.6
- Unreal Engine 5.1
- FBX
- OBJ
- glTF
- GLB
- DAE
- USD / USDC / USDZTextures are included in a separate folder.
IMPORTANT NOTES
- LODs are not included
- Collision meshes are not included
- Assets are not rigged
- No animations are included
- Marmoset Toolbag render setup is not included
- Background and environment elements shown in preview images are not included
For more game-ready environment assets, check out our other models.