DESCRIPTION

Features

  • Unlit shader with outlines.
  • Normal model has quads and triangles, broken model contains n-gons.
  • Non-manifold geometry.
  • Overlapping UVs.
  • 3 level of detail.
  • Includes broken models.
  • Textures embedded in glb/glTF files.
  • Example scene in video included as .unitypackage file.
  • Single material. 2048x2048 size texture (base color), texel density is 2048 pixels/m.

Model Specification

  1. Circular Dish 1

    • LOD 0 : 644 vertices, 1,280 triangles
    • LOD 1 : 292 vertices, 576 triangles
    • LOD 2 : 100 vertices, 192 triangles
    • Broken : 456 vertices, 872 triangles, 5 pieces.
  2. Circular Dish 2

    • LOD 0 : 580 vertices, 1,152 triangles
    • LOD 1 : 260 vertices, 512 triangles
    • LOD 2 : 100 vertices, 192 triangles
    • Broken : 466 vertices, 892 triangles, 5 pieces.
  3. Circular Dish 3

    • LOD 0 : 516 vertices, 1,152 triangles
    • LOD 1 : 196 vertices, 384 triangles
    • LOD 2 : 100 vertices, 192 triangles
    • Broken : 424 vertices, 808 triangles, 5 pieces.
  4. Oval Dish

    • LOD 0 : 516 vertices, 1,024 triangles
    • LOD 1 : 196 vertices, 384 triangles
    • LOD 2 : 68 vertices, 128 triangles
    • Broken : 488 vertices, 936 triangles, 5 pieces.
  5. Rice Bowl

    • LOD 0 : 708 vertices, 1,408 triangles
    • LOD 1 : 324 vertices, 640 triangles
    • LOD 2 : 116 vertices, 224 triangles
    • Broken : 476 vertices, 912 triangles, 5 pieces.
  6. Round Square Dish

    • LOD 0 : 512 vertices, 1,016 triangles
    • LOD 1 : 272 vertices, 536 triangles
    • LOD 2 : 148 vertices, 288 triangles
    • Broken : 390 vertices, 728 triangles, 5 pieces.

** Make sure you turn backface culling on to properly show outline. **

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Dish Set 1 of plates and bowls Low-poly 3D model

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Native file format
BLEND
Size: 2.16 MB
Renderer: Eevee | 3.1.2
Exchange formats
OBJ
OBJ<br />File Size: 264 KB
FBX
Autodesk FBX<br />File Size: 596 KB
GLTF
glTF<br />File Size: 44.6 MB
DAE
Collada<br />File Size: 463 KB
UNITYPACKAGE
Unity 3D<br />Version: 2020.3.24f1 - Renderer: Default<br />File Size: 1.71 MB
TEXTURES
Textures<br />File Size: 931 KB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
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Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
7032 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 3476 vertices
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Unwrapped UVs
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