Preview images rendered with Blender Cycles Renderer.
** Features **
** File Formats **
** Textures **
PBR Metallic Roughness
-- Base Color (8 bits)
-- Metallic (8 bits)
-- Roughness (8 bits)
-- Normal OpenGL (8 bits dithered)
-- Normal DirectX (8 bits dithered)
-- Ambient Occlusion (8 bits)
Unity (For built-in render pipeline and URP)
-- Albedo Transparency (8 bits)
-- MetallicSmoothness (8 bits)
-- Normal OpenGL (8 bits + dithering)
-- Ambient Occlusion (8 bits)
Unity HDRP
-- Base Map (8 bits)
-- Mask Map (8 bits)
-- Normal OpenGL (8 bits + dithering)
Unreal Engine
-- Base Color (8 bits)
-- AORM(Ambient Occlusion(R), Roughness(G), Metallic(B)) Map (8 bits)
-- Normal DirectX (8 bits + dithering)