DESCRIPTION

Hello Artists, We have created another new 3d model which is very useful for architecture designers. Today, we have created a 3d model of 'Wooden Tea Table'. We have modelled this 3d model using Blender 2.81. This model is unwrapped with non-overlapping UVs. The PBR wooden texture is applied to the model with bump and normal maps. The top portion of the model is applied with a glass material. You can adjust the thickness of the glass by using layer weight. Very clean topology is maintained. All the objects are named and grouped properly. All the render passes(.EXR) are taken and composied in the inbuilt blender compositor, with the final output in .png. Exported to various standard formats .dae, .obj, .fbx

Features of this 3d model,We have created this 3d model with both Polygonal quads/trisClean TopologyMeshes are named and grouped appropriatelyReady to render with lights and cameraTextures are appliedSubdivision surface modifiers are added but not appiedThe polycount of this 3d model without subdivision is,

Subdivision Level 0Verts : 4210Faces : 4023Tris : 7858

Subdivision Level 2Verts : 64503Faces : 63511Tris : 127022

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Restaurant Tea Table 3D model Low-poly 3D model

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Native file format
BLEND
Size: 83.4 MB
Renderer: Cycles | 2.81 | 2.81
Exchange formats
OBJ
OBJ<br />File Size: 126 KB
FBX
Autodesk FBX<br />File Size: 193 KB
TEXTURES
Textures<br />File Size: 55.2 MB
DAE
Collada<br />File Size: 224 KB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
4023 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 4210 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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