DESCRIPTION

A low poly coffee table created with clean geometry and optimized topology for efficient real-time performance.

The asset represents a simple wooden coffee table suitable for interior scenes, architectural visualization, stylized games, and real-time applications, maintaining realistic proportions with a low polygon count for efficient use in large scenes.

The model includes three material variations (Light Wood, Dark Wood and Worn Wood), allowing flexibility across different styles and compositions.

Technical Information

  • Real-world scale: Yes
  • Coffee Table Dimensions: 2 m (Width – X) × 0.8 m (Depth – Y) × 0.5 m (Height – Z)
  • Geometry: 72 vertices | 204 edges | 136 faces | 136 triangles
  • Geometry structure: Single object (Coffee Table)
  • Geometry topology: Clean and optimized
  • Triangulation: Controlled triangulation applied for consistent shading across platforms
  • Mesh Integrity: No non-manifold geometry, no loose elements, no duplicate vertices
  • UVs: Single UV Map (non-overlapping)
  • Texel Density: ~6 px/cm
  • UV Padding: Infinite Dilation
  • Materials: 1
  • Texture Atlas: 1
  • Texture Maps: BaseColor, Normal, Roughness, Metallic
  • Texture Resolution: 2K PBR textures (power of two)
  • Baking: Clean bake with no visible seams and proper padding to prevent bleeding
  • Shading: Correctly oriented normals with consistent shading
  • Material Variations: Light Wood, Dark Wood, Worn Wood
  • Dependencies: No procedural dependencies – fully baked and ready for use
  • Compatibility: Compatible with major engines and software (Unreal Engine, Unity, Blender)
  • File Structure: Clean and organized with clear naming conventions
  • Production Ready: Built following consistent and reliable production standards
  • Included Formats: BLEND, FBX, GLB, GLTF

Additional Notes

  • Preview renders were created using the original Blender production setup.
  • The .blend file includes the complete non-destructive production workflow.
  • Exported formats contain applied geometry and materials, optimized for FBX, GLB and GLTF workflows.

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CGT STANDARD
This model passed automated CGT Standard checks and meets professional, PBR ready standards.

Low Poly Coffee Table - Game Ready Asset Low-poly 3D model

$4.99
Royalty Free License (no AI)
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Native file format
BLEND
Size: 1.59 MB
Renderer: Cycles | 5.1
Exchange formats
FBX
Autodesk FBX | 3 files<br />File Size: 104 KB
GLTF
glTF | 9 files<br />File Size: 137 MB
PNG
PNG | 4 files<br />File Size: 221 MB
TEXTURES
Textures<br />File Size: 176 MB
JPG
JPG<br />File Size: 176 MB
EXR
EXR<br />File Size: 176 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
Information and details shared directly by the model's designer.
3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
136 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/
72 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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