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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Mid-Century Modern Wooden Frame Loveseat (PBR / Game-Ready)DescriptionA stylish Mid-Century Modern 2-seater sofa (loveseat) featuring a solid curved wooden outer frame and contrasting vibrant red fabric cushions. The design combines elegant curved armrests with a clean, low-profile silhouette, making it an ideal asset for contemporary living rooms, retro interiors, cafe lounges, and modern architectural visualizations.
Modeled with clean topology and optimized for both real-time game engines (Unreal Engine, Unity, Godot) and high-end ray-traced rendering (Blender Cycles/Eevee, V-Ray, Corona).
Key FeaturesDesign Style: Mid-Century Modern / Scandinavian hybrid.
Aesthetic Details: Elegant contoured wooden frame, plush split backrest cushions, and a single deep seating cushion supported by short angled tapered legs.
Game & ArchViz Ready: Clean geometry, balanced polygon budget, and efficient material assignment.
PBR Workflow: Standard Metallic/Roughness workflow ensuring accurate light response under all lighting setups.
Technical SpecificationsTopology: Clean quad-dominant topology, subdivision-ready.
Geometry:
Low-Poly / Optimized: Approx. 6,500 – 12,000 Polygons (Adjust according to your actual mesh stats).
Real-World Scale: Metric units (cm) matched to standard furniture proportions:
Width: ~160 cm
Depth: ~85 cm
Height: ~75 cm
Pivot Point: Positioned at the bottom center (0, 0, 0) for seamless floor alignment and dragging into game scenes.
Transforms: Scale and rotation applied (Scale: 1.0, 1.0, 1.0, Rotation: 0, 0, 0).
UV & TexturesUV Unwrapping: Fully unwrapped, non-overlapping UVs with consistent texel density.
Texture Resolution: 4K (4096×4096) and 2K (2048×2048) PBR sets in .png format.
Texture Maps Included:
BaseColor / Albedo (Rich Red Fabric & Natural Polished Wood)
Roughness
Normal (DirectX & OpenGL formats)
Ambient Occlusion (AO)
Metallic
Available File Formats.blend (Native Blender scene with configured PBR materials)
.fbx (Universal exchange format for Unreal Engine, Unity, and 3ds Max)
.obj / .mtl (Compatible across legacy 3D suites)