Plate on holder stand for display

Plate on holder stand for display 3D model

Plate on holder stand for display 3D Model. 2 individual objects (plate, holder) sharing the same non overlapping UV Layout map, Material and PBR Textures set. Production-ready 3D Model, with PBR materials, textures, non overlapping UV Layout map provided in the package. Quads only geometries (no tris/ngons). Easily customizable: UV unwrapped geometries; UV Layout maps provided in the package as png with alpha images. Each Object, Material or Texture provided in the package has a unique, meaningful name. Made in Blender 3.3 with Cycles Principled BSDF PBR shader with textures included (Eevee compatible), then exported to OBJ and FBX (with embedded PBR Textures); materials and textures made in Substance Painter, exported for PBR, Cycles, V-Ray, Unity, Unreal. PROMO IMAGES: the first image has been rendered in Cycles for Blender; in particular, you can find 11+ promo images in this description:

  • nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3.3)
  • nr. 7-8 are wireframe images;
  • nr. 9-10 are screenshots from the Blender 3.3 scene, showing the UV Layout;
  • other images: UV layouts (at least one). Formats included: FBX, OBJ; scenes: BLEND (with Cycles / Eevee PBR Materials and Textures); other: 16-bit PNGs with Alpha. 2 Objects (meshes), 1 PBR Material, UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 31792 vertices, 31788 quad faces (63576 tris). Real world dimensions; scene scale units: cm in Blender 3.3 (that is: Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3.3). PBR Multi-Engine Textures Pack included: in a zipped folder, you'll find the PBR Textures set (as 16-bit PNGs with Alpha) for a bunch of rendering engines or game engines!
  • Cycles PBR shader for Blender (Principled BSDF with base color, roughness, metallic and normal maps);
  • Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal);
  • Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal);
  • Unity HDRP (base color + opacity; Metallic + Ambient Occlusion + blank Detail Mask + Glossiness; OpenGL Normal Map for OBJECT SPACE);
  • Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal);
  • generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height)
  • generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender, too; so, you'll be able to edit the Textures, or just import the fbx/obj file, along with the Textures set you want, in your 3D Modeling software or game engine, and link them together to get a game / production ready asset! IMPORTANT --- Main renderings made in Blender 3.3 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package!
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Plate on holder stand for display
$5.00
 
Royalty Free License 
20% for Ukraine
Plate on holder stand for display
$5.00
 
Royalty Free License 
20% for Ukraine
Response 79% in 0.8h
3D Modeling
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3D Model formats

Format limitations
Native
  • Blender 3.3 (.blend)2.57 MBVersion: 3.3Renderer: Cycles
Exchange
  • Textures 1.26 MB
  • OBJ (.obj, .mtl)994 KB
  • Autodesk FBX (.fbx)1.71 MB

3D Model details

  • Publish date2022-12-12
  • Model ID#4163756
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 63,576
  • Vertices 31,792
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
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